Statement: Zoosemiotics
Formally considered, Zoosemiotics is about juxtaposition and
variability. Its music, its text, its sequence and its texture all rely
either on algorithmic procedures or intuition to lend it its unique look,
sound and operation. It's my hope that the user interacts with the piece
much as one would interact with a game; that is, that each manifestation
of Zoosemiotics is a wading out into the depths of chance and
discovery.
The work is a collection of nine frames or performance spaces, cycled
through in a random sequence. Some frames are interactive; some are cinematic.
A good hint as to the interactivity of a given space is the visibility
or invisibility of the mouse pointer; if you can see the mouse, the piece
requires input. Some of the interactive spaces have explicit instructions;
others invite you to explore, by clicking and moving your mouse.
The music for the work mixes itself at random at runtime. Some of the
sources for sound loops are Bartok, Webern, Spiritualized, Charles Mingus,
Joy Division, The Jesus and Mary Chain and John Coltrane, among others.
All of these loops were heavily edited to yield new textures from at times
canonical material.
The text, as well, is algorithmically selected. Substrings are snipped
at random from a collection of ten paragraphs. These paragraphs also come
from various sources: Ron Silliman's blog, Petronious' Satyricon, the
Clonaid website, a post to the Buffalo Poetics list by Patrick Herron,
some texts on genetic engineering, etc. These are the raw materials on
which the algorithm works. The results at times can seem asemic, and the
text shifts continually, but this is part of Zoosemiotics' overall
thematic concern; the barrage of communication, both biological and textual,
in the early twenty-first century.
The tools used to create this work varied: Macromedia Flash MX for the
final file; Adobe Photoshop for image-editing and compositing; Adobe Premiere
for video manipulation; Electric Rain Swift3D for 3D animation; Syntrillium
Cool Edit and Sonic Foundry Acid Pro for sound.
Lewis LaCook
2003/01/28 08:23:56
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